/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.ai2.handler;

import com.aionengine.gameserver.ai2.AI2Logger;
import com.aionengine.gameserver.ai2.AIState;
import com.aionengine.gameserver.ai2.AISubState;
import com.aionengine.gameserver.ai2.NpcAI2;
import com.aionengine.gameserver.ai2.poll.AIQuestion;
import com.aionengine.gameserver.model.gameobjects.Npc;

/**
 * @author ATracer
 */
public class DiedEventHandler {

    public static void onDie(NpcAI2 npcAI) {
        if (npcAI.isLogging()) {
            AI2Logger.info(npcAI, "onDie");
        }

        onSimpleDie(npcAI);

        Npc owner = npcAI.getOwner();
        owner.setTarget(null);
    }

    public static void onSimpleDie(NpcAI2 npcAI) {
        if (npcAI.isLogging()) {
            AI2Logger.info(npcAI, "onSimpleDie");
        }

        if (npcAI.poll(AIQuestion.CAN_SHOUT))
            ShoutEventHandler.onDied(npcAI);

        npcAI.setStateIfNot(AIState.DIED);
        npcAI.setSubStateIfNot(AISubState.NONE);
        npcAI.getOwner().getAggroList().clear();
    }

}
